Summary

I am an academically educated 3D-artist that have accumulated experience in softwares such as Autodesk 3D-Studio Max, Autodesk Maya, Pixologic ZBrush and Adobe Photoshop since 2010. My main areas of expertise are Digital Sculpting, Modeling and Texturing assets for games.

Currently I am studying Video Game Development with an orientation towards 3D graphics at the University of Skövde, Sweden.

My work primarily focuses on 3D game assets, and I am especially inclined towards producing quality characters.

Nowadays I am more familiar with Maya, but I first came in contact with 3D-modelling via Blender and then 3DStudio Max. Digital Sculpting in Mudbox and ZBrush has since then become my main focus, alongside traditional modelling.

Skills

  • Concept Design
  • Digital Sculpting
  • Character Modeling
  • PBR Texturing
  • Digital Painting
  • UV Mapping
  • Prop Modeling
  • Low-poly Modeling
  • Hard Surface Modeling
  • Creature Modeling
  • 3D Modeling
  • Retopology
  • Software Proficiency

    Maya
    Maya
    ZBrush
    ZBrush
    Photoshop
    Photoshop
    Marmoset Toolbag
    Marmoset Toolbag
    CrazyBump
    CrazyBump
    xNormal
    xNormal
    After Effects
    After Effects
    Illustrator
    Illustrator
    Mudbox
    Mudbox
    3ds Max
    3ds Max