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Anton Ehn
Anton Ehn
3D Artist looking for Work
Vara, Sweden

Summary

I am an academically educated 3D-artist that have accumulated experience in softwares such as Autodesk 3D-Studio Max, Autodesk Maya, Pixologic ZBrush and Adobe Photoshop since 2010. My main areas of expertise are Digital Sculpting, Modeling and Texturing assets for games.

Currently I am studying Video Game Development with an orientation towards 3D graphics at the University of Skövde, Sweden.

My work primarily focuses on 3D game assets, and I am especially inclined towards producing quality characters.

Nowadays I am more familiar with Maya, but I first came in contact with 3D-modelling via Blender and then 3DStudio Max. Digital Sculpting in Mudbox and ZBrush has since then become my main focus, alongside traditional modelling.

Skills

Concept DesignDigital SculptingCharacter ModelingPBR TexturingDigital PaintingUV MappingProp ModelingLow-poly ModelingHard Surface ModelingCreature Modeling3D ModelingRetopology

Software proficiency

Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
CrazyBump
CrazyBump
xNormal
xNormal
After Effects
After Effects
Illustrator
Illustrator
Mudbox
Mudbox
3ds Max
3ds Max