I am an academically educated 3D-artist that have accumulated experience in softwares such as Autodesk 3D-Studio Max, Autodesk Maya, Pixologic ZBrush and Adobe Photoshop since 2010. My main areas of expertise are Digital Sculpting, Modeling and Texturing assets for games.
Currently I am studying Video Game Development with an orientation towards 3D graphics at the University of Skövde, Sweden.
My work primarily focuses on 3D game assets, and I am especially inclined towards producing quality characters.
Nowadays I am more familiar with Maya, but I first came in contact with 3D-modelling via Blender and then 3DStudio Max. Digital Sculpting in Mudbox and ZBrush has since then become my main focus, alongside traditional modelling.