Melee weapons I modeled and textured for Alone in the Dark. Each weapon was created with separate parts to allow them to break when durability is depleted.
The game's weapons and destructible barricades feature a red color scheme to make them easier to identify. Working towards achieving a balance between readability and fidelity was a nice challenge!
Art Direction was provided by Rikard Ryberg.
The amazing team I had the pleasure of working with on this project include my fellow artists: Robin Koitzsch, Michelle Powell, Johan Segelstad, Rick Irvine, Linus Ferm, Marie Jockmans, Hampus Back and Gustav Pethrus.
Lead Artist:
https://www.artstation.com/robkoi
Environment Art:
https://www.artstation.com/michellepowell
https://www.artstation.com/johan_segelstad
Tech Art and VFX:
https://www.artstation.com/rickirvine
https://www.artstation.com/linus_ferm
Lighting:
https://www.artstation.com/marie_jockmans
https://www.artstation.com/hampusback
Character Art:
https://www.artstation.com/gustav_pethrus
Concept Art:
https://www.artstation.com/mhugo
Rikard Ryberg
Erik Feiril