I am an academically educated 3D-artist that have accumulated experience in softwares such as Autodesk 3D-Studio Max, Autodesk Maya, Pixologic ZBrush and Adobe Photoshop since 2010. My main areas of expertise are Digital Sculpting, Modeling and Texturing assets for games.
My work primarily focuses on 3D game assets, and I am especially inclined towards producing quality characters.
Nowadays I am more familiar with Maya, but I first came in contact with 3D-modelling via Blender and then 3DStudio Max. Digital Sculpting in Mudbox and ZBrush has since then become my main focus alongside traditional modelling.